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Weapons Shop 2.0 by Hossa

#include <a_samp>

#define COLOR_RED 0xFF0000FF


new WS1; // Weapons Shop Pickup
new WS2; // Weapons Shop2 Pickup
new WSE1; // Weapons Shop Enter
new WSE2; // Weapons Shop2 Enter
new WE1; // Weapons Shop Exit
new WE2; // Weapons Shop Exit

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Running Weapons Shop FilterScript By Hossa | Version 0.1 ");
	print("--------------------------------------\n");
//==========================================Pickups==========================================
	WE1 = CreatePickup(1318, 1 , 285.40, -41.45, 1001.12, -1);
	WSE1 = CreatePickup(1318, 1, 2400.61, -1981.84, 13.95, -1);
    WS1 = CreatePickup (348 , 2, 295.24, -38.37, 1001.12, -1);
    WS2 = CreatePickup (348 , 2, 290.54, -109.65, 1001.49, -1);
    WSE2 = CreatePickup(1318, 1, 1368.60, -1279.73, 13.20, -1);
    WE2 = CreatePickup (1318, 1, 296.97, -111.81, 1001.44, -1);
 //==========================================Labels==========================================
    Create3DTextLabel("{FF0000}Weapons Shop\n{1500FF}>>| Take The Pickup To Enter the Weapons Shop |<< ", 0x008080FF, 2400.61, -1981.84, 13.95, 20.0, 0, 0);
	Create3DTextLabel("{FF0000}Weapons Shop\n{1500FF}>>| Take The Pickup To Enter the Weapons Shop | << ", 0x008080FF, 1368.60, -1279.73, 13.20, 20.0, 0, 0);
	return 1;
}

public OnFilterScriptExit()
{
        return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	if(pickupid == WE1)
	{
	SetPlayerInterior(playerid, 0);
	SetPlayerPos(playerid, 1366.01, -1279.90, 12.94);
	}
	if(pickupid == WSE1)
	{
	SetPlayerInterior(playerid, 6);
	SetPlayerPos(playerid, 297.04, -109.68, 1000.96);
	}
	if(pickupid == WSE2)
	{
	SetPlayerInterior(playerid, 1);
	SetPlayerPos(playerid, 285.74, -39.54, 1000.91);
	}
	if(pickupid == WE2)
	{
	SetPlayerInterior(playerid, 0);
	SetPlayerPos(playerid, 2400.59, -1979.36, 12.95);
	}
    if(pickupid == WS1)
    {
    ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "Weapons", "{FF0000}Deagle    {00FF33}$5000$\n{FF0000}Shotgun    {00FF33}$5000$\n{FF0000}AK-47   {00FF33}$7500$\n{FF0000}M4  {00FF33}$7500$\n{FF0000}MP5  {00FF33}$2500$\n{FF0000}SPAS  {00FF33}$10000$\n", "Buy", "Leave");
    }
	if(pickupid == WS2)
    {
    ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "Weapons", "{FF0000}Deagle    {00FF33}$5000$\n{FF0000}Shotgun    {00FF33}$5000$\n{FF0000}AK-47   {00FF33}$7500$\n{FF0000}M4  {00FF33}$7500$\n{FF0000}MP5  {00FF33}$2500$\n{FF0000}SPAS  {00FF33}$10000$\n", "Buy", "Leave");
    }
	return 1;

}


public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{

    if(dialogid == 25)
    {
    if(response)
    {
    if(listitem == 0)
        {
	if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this weapon!");
	GivePlayerWeapon(playerid, 24, 99999);
	GivePlayerMoney(playerid, - 5000);
    SendClientMessage(playerid, COLOR_RED, "[Messege] {00FF33}You Have Bought {FF66FF}Deagle. {00FF33}Have Fun!");
    }
    if(listitem == 1)
        {
        if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this weapon!");
        GivePlayerWeapon(playerid, 25, 99999);
        GivePlayerMoney(playerid, - 5000);
        SendClientMessage(playerid, COLOR_RED, "[Messege] {00FF33}You Have Bought {FF66FF}Shotgun. {00FF33}Have Fun!");
        }
    if(listitem == 2)
        {
        if(GetPlayerMoney(playerid) < 7500) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this weapon!");
        GivePlayerWeapon(playerid, 30, 99999);
        GivePlayerMoney(playerid, - 7500);
        SendClientMessage(playerid, COLOR_RED, "[Messege] {00FF33}You Have Bought {FF66FF}Ak-47. {00FF33}Have Fun!");
    }
    if(listitem == 3)
        {
        if(GetPlayerMoney(playerid) < 7500) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this weapon!");
        GivePlayerWeapon(playerid, 31, 99999);
        GivePlayerMoney(playerid, - 7500);
        SendClientMessage(playerid, COLOR_RED, "[Messege] {00FF33}You Have Bought {FF66FF}M4. {00FF33}Have Fun!");
    }
    if(listitem == 4)
        {
        if(GetPlayerMoney(playerid) < 2500) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this weapon!");
        GivePlayerWeapon(playerid, 29, 99999);
        GivePlayerMoney(playerid, - 2500);
        SendClientMessage(playerid, COLOR_RED, "[Messege] {00FF33}You Have Bought {FF66FF}MP5. {00FF33}Have Fun!");
    }
    if(listitem == 5)
        {
        if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this weapon!");
        GivePlayerWeapon(playerid, 27, 99999);
        GivePlayerMoney(playerid, - 10000);
        SendClientMessage(playerid, COLOR_RED, "[Messege] {00FF33}You Have Bought {FF66FF}SPAS. {00FF33}Have Fun!");
}
}
}
	return 1;
}

Pasted: Jun 8, 2013, 5:00:40 pm
Views: 37