[State 200, 1] type = HitDef triggerall = !movecontact trigger1 = 1 attr = S, NA animtype = up damage = 35 guardflag = MA pausetime = 12,12 sparkno = -1 guard.sparkno = s7000 sparkxy = -8,-25 hitsound = S1,6 guardsound = S4,1 ground.type = High ground.slidetime = 12 ground.hittime = 15 ground.velocity = 0,-8 air.velocity = 0,-8 Fall = 1 envshake.time = 5 Fall.recover = 1 Fall.recovertime = 40