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HitDef Golpe Al p2 que lo lanza arriba

[State 200, 1]
type = HitDef
triggerall = !movecontact
trigger1 = 1
attr = S, NA
animtype  = up
damage    = 35
guardflag = MA
pausetime = 12,12
sparkno = -1
guard.sparkno = s7000
sparkxy = -8,-25
hitsound   = S1,6
guardsound = S4,1
ground.type = High
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = 0,-8
air.velocity = 0,-8
Fall = 1
envshake.time = 5
Fall.recover = 1
Fall.recovertime = 40

Pasted: Jan 21, 2015, 12:06:54 am
Views: 6