General - No longer clear level history when a mod's version changes - only clear history when there are changes to the list of mods in use - 10 mod limit now properly enforced Skills - Gut Punch now accurately scales its radius as described Stability - Fixed occasional hang when entering Tarroch's Tomb GUTS - Fixed duplicate files being displayed after modding a file in various editor forms - Editor WSAD camera movement keys are now mappable in the settings_editor.txt file - Marquee object selection now property updates the selected scene tree nodes - "Open" button for the player editor's skill tree layout override control now properly opens both base and mod layouts - Really fixed the progress bar stat selectors and fixed progress bars in general after the last patch - Fixed the layout save path checker not properly showing the right base and mod file locations in some circumstances - Can no longer right-click to create static unittypes when modding (all modding should use dynamic unittypes) - Fixed units not reloading in some circumstances when the unit editor were saved - Fixed unittypes not reloading in some circumstances when the unittypes editor was saved - Fixed inheritance nodes not being displayed in the unittype editor - Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc.) - Fixed the wardrobe panel not properly displaying units' wardobe data in the items editor