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HitDef Golpe Al p2 que lo lanza lejos

[State 200, 1]
type = HitDef
triggerall = !movecontact ;Significa que al primer hit hara lo demas
trigger1 = 1
attr = S, NA
animtype  = up
damage    = 35
guardflag = MA
pausetime = 12,12
sparkno = -1
guard.sparkno = s7000
sparkxy = -8,-25
hitsound   = S1,6;Aqui Pones El Sonido Del Hit
guardsound = S4,1;Aqui Pones El Sonido Cubrido
ground.type = High;Significa que es fuerte el golpe
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -10,-2;Aqui y en el de abajo pones que tamn lejos lo manda si pones -20 sera mas lejos
air.velocity = -10,-2
Fall = 1
envshake.time = 5
Fall.recover = 1
Fall.recovertime = 40

Pasted: Jan 21, 2015, 12:04:38 am
Views: 4